This paper proposes a methodological framework to support the design of educational games based on a semantic frame analysis. Starting from a Frame Semantics point of view, the authors provide a deepen analysis of game mechanics definitions using the key concept of verb. To demonstrate the advantages of the proposed model an example is reported to illustrate how we can explicit the game mechanics used in a management/construction game by means of FrameNet and WordNet ontologies.
CITATION STYLE
Gentile, M., Città, G., Ottaviano, S., La Guardia, D., Dal Grande, V., Allegra, M., & Jarvinen, A. (2016). A semantic frame approach to support serious game design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10056 LNCS, pp. 246–256). Springer Verlag. https://doi.org/10.1007/978-3-319-50182-6_22
Mendeley helps you to discover research relevant for your work.