This paper presents results of the plausibility evaluation of computergenerated emotions and moods. They are generated by ALMA (A Layered Model of Affect), a real-time computational model of affect, designed to serve as a modular extension for virtual humans. By a unique integration of psychological models of affect, it provides three major affect types: emotions, moods and personality that cover short, medium, and long term affect. The evaluation of computer-generated affect is based on textual dialog situations in which at least two characters are interacting with each other. In this setup, elicited emotions or the change of mood are defined as consequences of dialog contributions from the involved characters. The results indicate that ALMA provides authentic believable emotions and moods. They can be used for modules that control cognitive processes and physical behavior of virtual humans in order to improve their lifelikeness and their believable qualities. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Gebhard, P., & Kipp, K. H. (2006). Are computer-generated emotions and moods plausible to humans? In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4133 LNAI, pp. 343–356). Springer Verlag. https://doi.org/10.1007/11821830_28
Mendeley helps you to discover research relevant for your work.