Ray casting with programmable graphics hardware

0Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The flexible programmability introduced with the latest graphics chip generations has led to a new class of hardware-accelerated volume rendering algorithms implementing ray casting on the graphics processor. Three independent publications have presented this idea in the context of volume rendering for uniform meshes and tetrahedral meshes. This paper provides a more general survey of the topic. In reviewing the background, extracting the basic techniques and mechanisms common to all three approaches, and highlighting the differences, we hope to provide a comprehensive discussion of the subject.

Cite

CITATION STYLE

APA

Weiler, M., Kraus, M., Guthe, S., Ertl, T., & Straßer, W. (2006). Ray casting with programmable graphics hardware. In Mathematics and Visualization (Vol. 0, pp. 115–130). Springer Heidelberg. https://doi.org/10.1007/3-540-30790-7_8

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free