Behavioural reactive agents for video game opponents with personalities

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Abstract

Nowadays, the video gaming experience is shifting from merely realistic to believable. The behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI to simulate characters' personalities in a commercial video game. © Springer-Verlag Berlin Heidelberg 2007.

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APA

Delgado-Mata, C., & Ibáñez-Martínez, J. (2007). Behavioural reactive agents for video game opponents with personalities. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4722 LNCS, pp. 371–372). Springer Verlag. https://doi.org/10.1007/978-3-540-74997-4_44

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