A New Academic Realm: Video-Game Enrols in College

  • Roig E
  • Mestre N
N/ACitations
Citations of this article
6Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The format of video game seems revealing to explore a number of architectural phenomena: the architect is nowadays actively enrolled in the construction of interactive digital places as part of extensive multidisciplinary work teams. Originally linked to military experiments and computer labs, video game gender is rather implied on research and academic teaching-learning literature. The number of university programs considering this subject an issue beyond technological gadgets or mere entertainment has exponentially increased. The purpose of this communication is advancing in the emergence of a video games pedagogy promoting its inclusion in architecture university curricula. This paper proposes a topological analysis of the video game with a clear pedagogical intention to structure a hypothetical video game undergraduate course, preferably under the field of knowledge of design ideation and graphics.

Cite

CITATION STYLE

APA

Roig, E., & Mestre, N. (2018). A New Academic Realm: Video-Game Enrols in College. In Architectural Draughtsmanship (pp. 145–157). Springer International Publishing. https://doi.org/10.1007/978-3-319-58856-8_12

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free