In point-based graphics, surfaces are represented by point clouds without explicit connectivity. If the distribution of the points can be carefully controlled, surface reconstruction becomes a much easier problem. We present a simple, completely local surface reconstruction algorithm for input point distributions that are locally uniform. The locality of the computation lets us handle large point sets using parallel and out-of-core methods. The algorithm can be implemented robustly with floating-point arithmetic. We demonstrate the simplicity, efficiency, and numerical stability of our algorithm with an out-of-core and parallel implementation using graphics hardware.
CITATION STYLE
Kil, Y. J., & Amenta, N. (2008). GPU-assisted surface reconstruction on locally-uniform samples. In Proceedings of the 17th International Meshing Roundtable, IMR 2008 (pp. 369–385). Kluwer Academic Publishers. https://doi.org/10.1007/978-3-540-87921-3_22
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