Implementasi Open Gl Untuk Pembuatan Objek 3d

  • Muhammad Adnani
  • Achmad Zakki Falani
N/ACitations
Citations of this article
206Readers
Mendeley users who have this article in their library.

Abstract

Computer Graphics is a part of computer science that deals with the creation and manipulation of (visual) images digitally. A simple form of computer graphics is 2D computer graphics which later evolved into 3D computer graphics, image-based (image processing), and pattern recognition (pattern recognition). Computer graphics are often also known as data visualization. Graphics include images and other imagery generated by the computer in the form of lines. OpenGL (Open Graphics Library) is an API standard that can be used to create graphics-based applications, both two-dimensional (2D) and three-dimensional (3D). OpenGL is cross-platform, meaning that it can be run on various operating system platforms that exist today. using OpenGL, we first need a conception of the interface in its implementation of object protection. One method that is commonly used is to create a window-based OpenGL. To be able to conceptualize windowing in OpenGL, we need a certain tool. What we are using this time is GLUT (OpenGL Utility Toolkit).

Cite

CITATION STYLE

APA

Muhammad Adnani, & Achmad Zakki Falani. (2021). Implementasi Open Gl Untuk Pembuatan Objek 3d. JOURNAL ZETROEM, 3(1), 1–6. https://doi.org/10.36526/ztr.v3i1.1249

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free