This paper presents Phase I development and Phase II enhancement of a Game platform for inter-generation cultural communication The first application is demonstrated in a game called Confucius Chat which teaches family responsibility in conjunction with Singapores government policy Phase I has been tested with positive and encouraging acceptance from parents and children The purpose of Phase II development is to engage social media picture exchange and to build database learning into the system for catering to younger generations © 2012 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Cheok, A. D., Chu, N. N. Y., Choi, Y., & Wei, J. (2012). Games bridging cultural communications. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7624 LNCS, pp. 421–428). Springer Verlag. https://doi.org/10.1007/978-3-642-34292-9_30
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