Gamification and education: A pragmatic approach with two examples of implementation

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Abstract

Leveraging elements of game design and theories of human motivation, gamification provides a variety of techniques to engage learners in novel ways. Our Clinical and Translational Science Award created the software platform (Kaizen-Education

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Willig, J. H., Croker, J., McCormick, L., Nabavi, M., Walker, J., Wingo, N. P., … Redden, D. (2021). Gamification and education: A pragmatic approach with two examples of implementation. Journal of Clinical and Translational Science, 5(1). https://doi.org/10.1017/cts.2021.806

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