Nowadays, the rapid spread of new technologies has certainly revolutionized the way how people communicate and access information. Cultural practitioners deal with this issue endlessly and look to the new technologies as an opportunity to enhance their results in terms of exhibit experience and expressiveness. Such technology adoption needs to come along with the development of tools that make it possible for cultural practitioners to freely develop their ideas. The design of such tools for a specific category of users requires a deep knowledge of that category in order to establish appropriate usability requirements. In this paper we present a participatory design process aimed at defining solutions to support cultural practitioners in developing augmented reality applications for the specific cultural domain.
CITATION STYLE
Romano, M., Aedo, I., & Díaz, P. (2016). Designing an end-user augmented reality editor for cultural practitioners. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10069 LNCS, pp. 365–371). Springer Verlag. https://doi.org/10.1007/978-3-319-48746-5_37
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