Mobile game based learning based on adaptive curricula and location change

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Abstract

With the diffusion of mobile technologies, the classic learning process of class room learning as well as e-learning has changed. Mobile devices enable individuals to learn anywhere and anytime, even if only little time is available. Usually, m-learning is often seen as e-learning on mobile devices. This disregards the real potential of m-learning. Instead, the characteristics of mobility should be taken into account when designing m-learning, namely different places of learning and the process of location change. In this paper, we therefore introduce the concept of location-sequence-based learning (LSBL) that explicitly considers these characteristics. Then, we combine LSBL with the concept of game based learning (GBL) in order to even enhance the motivational aspect of both concepts.

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APA

Frank, E., Lackes, R., & Siepermann, M. (2016). Mobile game based learning based on adaptive curricula and location change. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9599, pp. 151–160). Springer Verlag. https://doi.org/10.1007/978-3-319-40216-1_16

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