E-commerce Model Canvas in 3D Virtual Space: An Application in British Museum

  • Cheng G
  • Yu C
N/ACitations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Electronic commerce innovating applications are facing novel, technical, organizational and commercial challenges. This study presents some 3D e-commerce strategies for British Museum combining BMC (Business Model Canvas) and SWTO analysis with a new concept 3DEC (E-commerce in 3D virtual space or 3D E-commerce) model canvas. More importantly, the beneficiaries not only include the British Museum but also other organizations, companies, governments and E-commerce practitioners in the world to carry on the future 3DEC projects.

Cite

CITATION STYLE

APA

Cheng, G., & Yu, C. (2015). E-commerce Model Canvas in 3D Virtual Space: An Application in British Museum. In LISS 2013 (pp. 17–28). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-40660-7_3

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free