Simulating a human society is a very complex interdisciplinary problem. In this paper, we try to show some important aspects to create inhabited worlds where virtual people can interact, co-operate, perceive the world and the society. Main aspects are flexible motion control, perception of the real and the virtual world, and high-level behavior. Concepts are illustrated in the case-study of emergent crowds.
CITATION STYLE
Thalmann, D. (2002). Simulating a Human Society: The Challenges. In Advances in Modelling, Animation and Rendering (pp. 25–38). Springer London. https://doi.org/10.1007/978-1-4471-0103-1_2
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