Investigating the relationship between presence and learning in a serious game

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Abstract

We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans and sound against a 2D version using text-only interactions with static images and no sound. Both versions provide identical communicative action choices and are driven by the same underlying simulation engine. In a study, the 3D interface led to a significantly greater selfreported sense of presence, but produced significant, but equivalent learning on immediate posttests for declarative and conceptual knowledge related to intercultural communication. Log data reveals that 3D learners needed fewer interactions with the system than those in the 2D environment, suggesting they benefited equally with less practice and may have treated the experience as more authentic. © Springer-Verlag Berlin Heidelberg 2010.

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Lane, H. C., Hays, M. J., Auerbach, D., & Core, M. G. (2010). Investigating the relationship between presence and learning in a serious game. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6094 LNCS, pp. 274–284). https://doi.org/10.1007/978-3-642-13388-6_32

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