Travel and tourism is a booming sector of the 21st century world economy. In an era of increasing leisure tourism or "part-time leisure tourism" tacked on to business trips, coming into contact with other cultures risks fading into the background. The Travel Machine project of 2012 developed effective ways to foster a shift from leisure to cultural tourism by changing people's travel behavior in the short- and in the long-term. Travel Machine, conceived by the author's firm, combines information design/visualization and persuasion design. This paper explains the development of its user interface. © 2013 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Marcus, A., Schieder, T. K., & Cantoni, L. (2013). The Travel Machine: Mobile UX design that combines information design with persuasion design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8015 LNCS, pp. 696–705). https://doi.org/10.1007/978-3-642-39253-5_78
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