Tactics choice behaviors represented in a programming language in the map tracing problems

1Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Various kinds of method that decrease the language effects have been tried for understanding the spatial cognition of hard of hearing students. An experimental method and its application are proposed that uses a programming language in this article. The communication using a simple language and graphical interface is expected to give us a useful way for students' understanding the question and expressing their ideas. The navigation problems in the experiments were built using the programming language. Operational indications of the subjects were described and collected using it as well. Comparable records of both hard of hearing and hearing students' reactions were obtained and analyzed. © 2011 Springer-Verlag.

Cite

CITATION STYLE

APA

Yamamoto, N., Shiroma, S., & Nishioka, T. (2011). Tactics choice behaviors represented in a programming language in the map tracing problems. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6766 LNCS, pp. 410–419). https://doi.org/10.1007/978-3-642-21663-3_44

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free