Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.
CITATION STYLE
Gongsook, P., Peijnenborgh, J., van der Spek, E., Hu, J., Bellotti, F., Berta, R., … Hendriksen, J. (2015). Designing a serious game as a diagnostic tool. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9221, pp. 63–72). Springer Verlag. https://doi.org/10.1007/978-3-319-22960-7_7
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