This paper discusses a specific customization technology - Psychological Customization - which enables the customization of information presented on a computer-based system in real-time and its application to manipulating emotions when playing computer games. The possibilities of customizing different elements of games to manipulate emotions are presented and a definition of emotionally adaptive games is given. A psychophysiologically adaptive game is discussed as an example of emotionally adapted games. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Saari, T., Turpeinen, M., Kuikkaniemi, K., Kosunen, I., & Ravaja, N. (2009). Emotionally adapted games - An example of a first person shooter. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5613 LNCS, pp. 406–415). https://doi.org/10.1007/978-3-642-02583-9_45
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