The effect of six week virtual reality training on the improvement of functional balance in women with type-I osteoporosis: A preliminary study

3Citations
Citations of this article
37Readers
Mendeley users who have this article in their library.

Abstract

Purpose: This preliminary study aimed to investigate the effects of exergames in a virtual reality environment to improve functional balance during goal-directed functional tasks in postmenopausal women with osteoporosis. Methods: Twelve volunteer postmenopausal women with osteoporosis were randomly assigned to virtual reality (VRT, n = 6) and conventional multimodal (CMT, n = 6) training groups. The exercise was performed for 6 weeks, 3 days weekly, and 18 sessions. Using a force platform, functional balance assessments were made through four dynamic tasks, including performance-based limits of stability (LOS), curve tracking (CT), sit-to-stand (STS), and turning before and after 18 sessions of treatment. Each task’s time-dependent center of pressure (COP) variables was separately calculated via Kistler-Mars software. Results: The COP variables of LOS and CT tasks were significantly improved after 6 weeks of CMT and VRT (P ≤ 0.05). In the VRT group, the rising index (P < 0.00), COP sway velocity in STS, and Turn sway were significantly reduced (P < 0.05). Following the VRT, the mean difference of forwarding maximum COP excursion increased (P = 0.03), and errors in CT (P = 0.03) significantly decreased. Conclusion: The VRT and CMT improved the COP sway parameters during weight-shifting tasks. The VRT was more effective than CMT in increasing the ability to control weight-shifting and dynamic functional tasks in postmenopausal women with osteoporosis. This approach in training has suitable potential to provide convenient error feedback learning.

References Powered by Scopus

Supplementary motor area structure and function: Review and hypotheses

870Citations
N/AReaders
Get full text

What is balance?

547Citations
N/AReaders
Get full text

Extrinsic feedback for motor learning after stroke: What is the evidence?

272Citations
N/AReaders
Get full text

Cited by Powered by Scopus

Investigating the Effects of Virtual Reality-Based Training on Balance Ability and Balance Confidence in Older Individuals

3Citations
N/AReaders
Get full text

Effects of kinect-based virtual reality training on bone mineral density and fracture risk in postmenopausal women with osteopenia: a randomized controlled trial

2Citations
N/AReaders
Get full text

Narrative review on factors related to health in video games and electronic sports

0Citations
N/AReaders
Get full text

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Cite

CITATION STYLE

APA

Rezaei, M. K., Torkaman, G., Bahrami, F., & Bayat, N. (2023). The effect of six week virtual reality training on the improvement of functional balance in women with type-I osteoporosis: A preliminary study. Sport Sciences for Health, 19(1), 185–194. https://doi.org/10.1007/s11332-022-01018-8

Readers' Seniority

Tooltip

PhD / Post grad / Masters / Doc 5

56%

Professor / Associate Prof. 2

22%

Lecturer / Post doc 1

11%

Researcher 1

11%

Readers' Discipline

Tooltip

Medicine and Dentistry 3

60%

Neuroscience 1

20%

Nursing and Health Professions 1

20%

Save time finding and organizing research with Mendeley

Sign up for free