This paper introduces a new approach to computation of 2-D discrete wavelet transform on modern GPUs. The proposed approach involves block-based processing enabling one seamless transform even for high resolution input data. Inside the blocks, two distinct methods can be used – either separable or non-separable 2-D lifting scheme. Furthermore, the paper presents a comparison of the proposed approach under different conditions to the best existing methods, whereas our approach consistently outperforms the other ones. Our methods are implemented using the OpenCL framework and tested on a wide range GPUs.
CITATION STYLE
Kula, M., Barina, D., & Zemcik, P. (2016). Block-based approach to 2-D wavelet transform on GPUs. In Advances in Intelligent Systems and Computing (Vol. 448, pp. 643–653). Springer Verlag. https://doi.org/10.1007/978-3-319-32467-8_56
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