With the popularization of the concept of “metaverse”, Augmented Reality (AR) technology is slowly being applied to people’s daily life as its underlying technology support. In recent years, rapid 3D reconstruction of interior furniture to meet AR shopping needs has become a new method. In this paper, a virtual home environment system is designed and the related core technologies in the system are studied. Background removal and instance segmentation are performed for furniture images containing complex backgrounds, and a Bayesian Classifier and GrabCut (BCGC) algorithm is proposed to improve on the traditional foreground background separation technique. The reconstruction part takes the classical occupancy network reconstruction algorithm as the network basis and proposes a precise occupancy network (PONet) algorithm, which can reconstruct the structural details of furniture images, and the model accuracy is improved. Because the traditional 3D registration model is prone to the problems of model position shift and inaccurate matching with the scene, the AKAZE-based tracking registration algorithm is improved, and a Multiple Filtering-AKAZE (MF-AKAZE) based on AKAZE is proposed to remove the matching points. The matching accuracy is increased by improving the RANSAC filtering mis-matching algorithm based on further screening of the matching results. Finally, the system is verified to realize the function of the AR visualization furniture model, which can better complete the reconstruction as well as registration effect.
CITATION STYLE
Wei, H., Tang, L., Wang, W., & Zhang, J. (2022). Home Environment Augmented Reality System Based on 3D Reconstruction of a Single Furniture Picture. Sensors, 22(11). https://doi.org/10.3390/s22114020
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