Audible mapper & shadowrine: Development of map editor using only sound in accessible game for blind users, and accessible action RPG for visually impaired gamers

10Citations
Citations of this article
10Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Although many computer games have recently become diversified, plenty of effort and ingenuity is needed to produce games that persons with a total visual impairment can enjoy. Though some games for visually impaired persons have been developed, games that use only auditory information present challenges for sighted persons. Moreover, unfortunately, it is still difficult for visually impaired persons to play the same game with sighted persons and for sighted and visually impaired persons to share a common subject. To solve this problem, we developed a barrier-free game that both sighted and visually impaired persons can play using their dominant senses including visual, auditory and tactile senses. Moreover, we developed a map editor for a game developer with blindness and provided an integrated game development environment for them. In this paper, we describe the development and reflections of the barrier-free game and the map editor.

Cite

CITATION STYLE

APA

Matsuo, M., Miura, T., Sakajiri, M., Onishi, J., & Ono, T. (2016). Audible mapper & shadowrine: Development of map editor using only sound in accessible game for blind users, and accessible action RPG for visually impaired gamers. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9758, pp. 537–544). Springer Verlag. https://doi.org/10.1007/978-3-319-41264-1_73

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free