From Augmented Reality Location-based Games To the Real-world Metaverse

6Citations
Citations of this article
28Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The real-world metaverse can provide users with a hybrid experience blending the physical with the virtual through augmented reality (AR) technologies. In academia, the research of the metaverse is in its infancy, with prior works focused on technological and computational aspects of the concept. Still, a firm understanding of the lived user experiences of hybrid spaces is a significant gap in the literature. Further, Location-based games (LBG) have been started to be viewed as proto-metaverse applications with the potential to transition into real-world metaverse applications; however, little work explores how developers and researchers may facilitate this change. This report presents my research proposal to address the two lacunae mentioned above. First, I discuss state-of-the-art and present my research agenda. This is followed by presenting some initial results from my previous studies and discussing my future work.

Cite

CITATION STYLE

APA

Xu, J. (2022). From Augmented Reality Location-based Games To the Real-world Metaverse. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 364–366). Association for Computing Machinery, Inc. https://doi.org/10.1145/3505270.3558363

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free