This paper presents KiRo - a system capable of playing table soccer on a competitive level and in a fully autonomous way. It can serve a human both as a teammate and an opponent but also allows for matches between two artificial players. KiRo introduces the table soccer game as a new domain for the research in the fields of robotics and artificial intelligence. © Springer-Verlag Berlin Heidelberg 2003.
CITATION STYLE
Weigel, T., & Nebel, B. (2003). KiRo - An autonomous table soccer player. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 2752, pp. 384–392). Springer Verlag. https://doi.org/10.1007/978-3-540-45135-8_34
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