Solving the sabotage game is PSPACE-hard

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Abstract

We consider the sabotage game as presented by van Benthem. In this game one player moves along the edges of a finite multigraph and the other player takes out a link after each step. One can consider usual algorithmic tasks like reachability, Hamilton path, or complete search as winning conditions for this game. As the game definitely ends after at most the number of edges steps, it is easy to see that solving the sabotage game for the mentioned tasks takes at most PSPACE in the size of the graph. In this paper we establish the PSPACE-hardness of this problem. Furthermore, we introduce a modal logic over changing models to express tasks corresponding to the sabotage games and we show that model checking this logic is PSPACE-complete. © Springer-Verlag Berlin Heidelberg 2003.

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Löding, C., & Rohde, P. (2003). Solving the sabotage game is PSPACE-hard. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2747, 531–540. https://doi.org/10.1007/978-3-540-45138-9_47

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