In this paper, we present a toolkit that aims at facilitating the design and implementation of serious games played in cross-reality environments. This type of systems interconnects a physical space with a virtual world. Its use as a platform for serious games will open the door to the design of collaborative learning experiences based on games played simultaneously by real and virtual players. However, due the wide range of technologies they require to integrate, their implementation could be complex and expensive. The toolkit aims at lowering the cost of building cross-reality serious games, so that the opportunities that this type of artefacts might offer in educational contexts can be more easily explored.
CITATION STYLE
Zarraonandia, T., Díaz, P., Santos, A., Montero, Á., & Aedo, I. (2019). A toolkit for creating cross-reality serious games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11385 LNCS, pp. 297–307). Springer Verlag. https://doi.org/10.1007/978-3-030-11548-7_28
Mendeley helps you to discover research relevant for your work.