This paper presents an approach to automating the control of virtual cameras in computer animation. The best view direction is determined based on the view direction unsuitahility functions of actors and actors weights, and the camera is then positioned. To keep the order of actors on the screen, a BSP-based rule is also proposed.
CITATION STYLE
Noma, T., & Okada, N. (1992). Automating Virtual Camera Control for Computer Animation. In Creating and Animating the Virtual World (pp. 177–187). Springer Japan. https://doi.org/10.1007/978-4-431-68186-1_12
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