Augmenting reality in sensor based training games

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Abstract

Building an Augmented Reality experience has traditionally been limited by the use of physical markers, and GPS capabilities that are hampered indoors. Physical markers are intrusive in an environment that is dual use between an AR and more traditional experience, making them a less than popular choice for physical locations. GPS solves many of these problems outdoors. Unfortunately, this cannot be capitalized on in an indoor setting where interference from the building cannot guarantee the fidelity of the location data. A recent technology is a low energy Bluetooth transmitter that allows devices to determine their proximity to the transmitter. These devices can be configured and installed discretely in a physical location and power AR experiences and also open up new opportunities to augment, extend, push, and track a user’s experience.

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APA

Smith, P. A. (2015). Augmenting reality in sensor based training games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9179, pp. 329–336). Springer Verlag. https://doi.org/10.1007/978-3-319-21067-4_34

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