The Cube Surface Light Field for Interactive Free-Viewpoint Rendering

2Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.

Abstract

Free-viewpoint rendering has always been one of the key motivations of image-based rendering and has broad application prospects in the field of virtual reality and augmented reality (VR/AR). The existing methods mainly adopt the traditional image-based rendering or learning-based frameworks, which have limited viewpoint freedom and poor time performance. In this paper, the cube surface light field is utilized to encode the scenes implicitly, and an interactive free-viewpoint rendering method is proposed to solve the above two problems simultaneously. The core of this method is a pure light ray-based representation using the cube surface light field. Using a fast single-layer ray casting algorithm to compute the light ray’s parameters, the rendering is achieved by a GPU-based three-dimensional (3D) compressed texture mapping that converts the corresponding light rays to the desired image. Experimental results show that the proposed method can real-time render the novel views at arbitrary viewpoints outside the cube surface, and the rendering results preserve high image quality. This research provides a valid experimental basis for the potential application value of content generation in VR/AR.

Cite

CITATION STYLE

APA

Ai, X., & Wang, Y. (2022). The Cube Surface Light Field for Interactive Free-Viewpoint Rendering. Applied Sciences (Switzerland), 12(14). https://doi.org/10.3390/app12147212

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free