We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes' configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer. Copyright © ACM.
CITATION STYLE
Zhou, Y., Sueda, S., Matusik, W., & Shamir, A. (2014). Boxelization: Folding 3D objects into boxes. In ACM Transactions on Graphics (Vol. 33). Association for Computing Machinery. https://doi.org/10.1145/2601097.2601173
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