This paper describes a preliminary investigation into the concept of rereadability in interactive stories. Through a close reading of the text-based interactive fiction Alabaster, seven possible motivations for rereading an interactive story are identified. This close reading suggests that, while there are many ways in which rereadability in interactive stories is similar to rereadability in traditional (non-interactive) fiction, there are also forms of rereadability that are unique to interactive storytelling. © 2010 Springer-Verlag.
CITATION STYLE
Mitchell, A. (2010). Motivations for rereading in interactive stories: A preliminary investigation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6432 LNCS, pp. 232–235). https://doi.org/10.1007/978-3-642-16638-9_30
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