Kinect depth holes filling by similarity and position constrained sparse representation

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Abstract

Due to measurement errors or interference noise, Kinect depth maps exhibit severe defects of holes and noise, which significantly affect their applicability to stereo visions. Filtering and inpainting techniques have been extensively applied to hole filling. However, they either fail to fill in large holes or introduce other artifacts near depth discontinuities, such as blurring, jagging, and ringing. The emerging reconstruction-based methods employ underlying regularized representation models to obtain relatively accurate combination coefficients, leading to improved depth recovery results. Motivated by sparse representation, this paper advocates a similarity and position constrained sparse representation for Kinect depth recovery, which considers the constraints of intensity similarity and spatial distance between reference patches and target one on sparsity penalty term, as well as position constraint of centroid pixel in the target patch on datafidelity term. Various experimental results on real-world Kinect maps and public datasets show that the proposed method outperforms state-of-the-art methods in filling effects of both flat and discontinuous regions.

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Hu, J., Wang, Z., & Ruan, R. (2016). Kinect depth holes filling by similarity and position constrained sparse representation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9680, pp. 378–387). Springer Verlag. https://doi.org/10.1007/978-3-319-33618-3_38

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