This chapter describes three interactive art systems that were later found to facilitate emergent experiences. The discussion details my practice within a practice-based research approach. The three works are +−now (2008), Of me With me (2014) and Dichroic Wade (2016). Their form, technology and modes of interaction are very different, as are their creative, conceptual agendas. All are, however, primarily concerned with participant experience and emergence. As such, a key concern has been exploring the potential for perceptual emergence during participant interaction. Different approaches for facilitating perceptual emergence have been explored, including the use of models of physical emergence in the art system to effect perceptual emergence, an approach that draws upon both sides of the TEIA tree (physical and perceptual), simultaneously.
CITATION STYLE
Seevinck, J. (2017). Three Interactive Art Systems. In Springer Series on Cultural Computing (pp. 71–96). Springer. https://doi.org/10.1007/978-3-319-45201-2_5
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