Breaking the Screen: Interaction across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers

46Citations
Citations of this article
81Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling new operations, such as selecting overlapping objects or displaying additional layers of information. On the other hand, mobile knowledge workers often work on established mobile devices, such as tablets, limiting interaction with those devices to a small input space. This challenge of a constrained input space is intensified in situations when VR knowledge work is situated in cramped environments, such as airplanes and touchdown spaces. In this paper, we investigate the feasibility of interacting jointly between an immersive VR head-mounted display and a tablet within the context of knowledge work. Specifically, we 1) design, implement and study how to interact with information that reaches beyond a single physical touchscreen in VR; 2) design and evaluate a set of interaction concepts; and 3) build example applications and gather user feedback on those applications.

Cite

CITATION STYLE

APA

Biener, V., Schneider, D., Gesslein, T., Otte, A., Kuth, B., Kristensson, P. O., … Grubert, J. (2020). Breaking the Screen: Interaction across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers. IEEE Transactions on Visualization and Computer Graphics, 26(12), 3490–3502. https://doi.org/10.1109/TVCG.2020.3023567

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free