This paper describes an at-home workout product, aiming at improving the sub-health situation of young people and decreasing their low back pain (LBP), and guiding them to actively complete the training in the correct posture in the interaction with music game to achieve continuous improvement of their physical condition. In consideration of young people’s physical condition, the crawling exercises were added to the overall training program which contains upper limb exercises, lower limb exercises, and core exercises. In addition, music games with a strong sense of rhythm are applied to stimulate young people’s interest in daily training and core muscle rehabilitation training of a certain intensity. The movements of young people are captured with a range of sensors and they can control the movements of game characters by their movement in real-time. The design process, the rehabilitation program, and the implementation of the game mechanics are presented in this paper.
CITATION STYLE
Zhang, S., Kaisar, E., Han, T., Liang, R., & Qiu, S. (2023). Designing At-Home Workout Products to Improve Sub-health of Young People. In Communications in Computer and Information Science (Vol. 1833 CCIS, pp. 224–229). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-35992-7_31
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