Towards a visual and tangible learning of calculus

0Citations
Citations of this article
16Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The Augmented Reality Application we present here is an educational resource meant to help transform the teaching of Mathematics. It takes advantage of the didactic potential of this emergent technology in order to create graphical representations for mathematical reasoning. We identified the spatial visualization skill as a cross-curriculum content that has been taken for granted, and we took on the task of designing an educational resource to improve the development of this skill. The application involves some topics that belong to conventional courses of Calculus I, II and III at College.

Cite

CITATION STYLE

APA

Salinas, P., Quintero, E., Sánchez, X., & Mendívil, E. G. (2015). Towards a visual and tangible learning of calculus. In Communications in Computer and Information Science (Vol. 529, pp. 307–312). Springer Verlag. https://doi.org/10.1007/978-3-319-21383-5_52

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free