Volume rendering and reconstruction centers around solving two related integral equations: a volume rendering integral (a generalized Radon transform) and a filtered back projection integral (the inverse Radon transform). Both of these equations are of the same mathematical form and can be dimensionally decomposed and approximated using Riemann sums over a series of resampled images. When viewed as a form of texture mapping and frame buffer accumulation, enormous hardware enabled performance acceleration is possible.
CITATION STYLE
Cabral, B., Cam, N., & Foran, J. (1994). Accelerated volume rendering and tomographic reconstruction using texture mapping hardware. In Proceedings of the 1994 Symposium on Volume Visualization, VVS 1994. Association for Computing Machinery, Inc. https://doi.org/10.1145/197938.197972
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