There is a natural alliance between learning and personal mobile technology, making it feasible to equip learners with powerful tools to support learning in many contexts, emphasising the skills and knowledge needed for a rapidly changing society. eMapps.com, under IST EC FP6 in the New Member States, is demonstrating how games and mobile technologies can be combined to provide enriching experiences for children in the school curriculum and beyond, using Advanced Reality Games, played 'live' in the individual territory using Internet, GPRS/3G, SMS and MMS technologies. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Davies, R., Krizova, R., & Weiss, D. (2006). EMapps.com: Games and mobile technology in learning. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4227 LNCS, pp. 103–110). Springer Verlag. https://doi.org/10.1007/11876663_10
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