There are numerous offerings on the media landscape which deal with the topic of upbringing, whereby the quality and usefulness of these media varies greatly. In particular the portrayal of educational concepts on television is questionable because here the line separating reality from fiction is blurred. This paper discusses the possibility of using a new, converged media format in the development of educationally oriented games and summarizes a number of parameters for the creation of interactive, virtual environments, which serve educational purposes. The concept of Blended Nurture will be introduced, which combines computer-delivered content with live interaction and arranges it in the new format. © 2011 Springer-Verlag.
CITATION STYLE
Wierzbicki, R. J. (2011). Blended nurture. In Communications in Computer and Information Science (Vol. 257 CCIS, pp. 643–650). https://doi.org/10.1007/978-3-642-27207-3_70
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