Research on cognitive theories about programming learning suggests that experienced programmers solve problems by looking for previous solutions that are related to the new problem and that can be adapted to the current situation. Inspired by these ideas, programming teachers have developed a pattern based programming instruction. In this model, learning can be seen as a process of pattern recognition, which compares experiences from the past with the current situation. In this work, we present a new Eclipse programming environment in which a student can program using a set of pedagogical patterns, i.e., elementary programming patterns recommended by a group of teachers. © Springer-Verlag 2004.
CITATION STYLE
Delgado, K. V., & De Barros, L. N. (2004). ProPAT: A Programming ITS Based on Pedagogical Patterns. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3220, 812–814. https://doi.org/10.1007/978-3-540-30139-4_84
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