Framsticks: Towards a simulation of a nature-like world, creatures and evolution

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Abstract

In this paper we describe our attempt to create a nature-like simulation model of artificial creatures. The model includes physical simulation of creatures, their interaction with the environment, their neural network control, and both directed and open-ended evolution. We describe a complex, three-dimensional simulation system, where various fitness criteria can be selected for evolving species, and a spontaneous evolution can be run. The work is still being developed, and we hope to make it a realistic model capable of producing real-life phenomena through an open-ended evolution in a life-like world of stick creatures.

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Komosiński, M., & Ulatowski, S. (1999). Framsticks: Towards a simulation of a nature-like world, creatures and evolution. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1674, pp. 261–265). Springer Verlag. https://doi.org/10.1007/3-540-48304-7_33

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