Testing is the process of stimulating a system with inputs in order to reveal hidden parts of the system state. We consider a variant of the constraint-based testing problem that was put forward in the model-based diagnosis literature, and consists of finding input patterns that can discriminate between different, possibly non-deterministic models. We show that this problem can be framed as a game played between two opponents, and naturally lends itself towards a formulation in terms of quantified CSPs. This QCSP-based formulation is a starting point to extend testing to the practically relevant class of systems with limited controllability, where tests consist of stimulation strategies instead of simple input patterns. © 2008 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Sachenbacher, M., & Maier, P. (2008). Test strategy generation using quantified CSPs. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5202 LNCS, pp. 566–570). https://doi.org/10.1007/978-3-540-85958-1_43
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