Commercial brain-computer interfaces raise interesting critical political-philosophical and artistic questions. Drawing on our research and experiences with the “Neuromatic Game Art” project, and using critical theory from philosophy of technology (Feenberg), among other theories, this paper examines the power relations involved in the use of commercial BCI and argues that BCI artworks simultaneously subvert and engage the hegemony narratives offered by the technological tools and their commercial environment.
CITATION STYLE
Dobrosovestnova, A., Coeckelbergh, M., & Jahrmann, M. (2021). Critical Art with Brain-Computer Interfaces: Philosophical Reflections from Neuromatic Game Art Project. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 13096 LNCS, pp. 558–574). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-90328-2_38
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