This paper reports on our experiences designing GameMath!, a mathematics learning track for a new game making curriculum called Pedagogical Games. The curriculum is the result of an National Science Foundation grant to explore novel ways to teach standards-based content and 21st century skill to underperforming high school students in Los Angeles. The project's goals are to address retention, career education and secondary mathematics learning. Game-making is being used to engage students and to provide a grounding context for the mathematics. The effort has exposed the challenge of teaching math across the curriculum and led to the development of new strategies to embed mathematics in authentic contexts. The curriculum is being developed and implemented for the first time during the 2011-12 school year. Fifty ninth-grade underrepresented minority students from east LA are participating. © 2012 American Society for Engineering Education.
CITATION STYLE
Shaw, E., Boehm, Z., Penwala, H. B., & Kim, J. (2012). Gamemath! Embedding secondary mathematics into a game making curriculum. In ASEE Annual Conference and Exposition, Conference Proceedings. American Society for Engineering Education. https://doi.org/10.18260/1-2--21418
Mendeley helps you to discover research relevant for your work.