Live-virtual-constructive (LVC) training in air combat: Emergent training opportunities and fidelity ripple effects

0Citations
Citations of this article
4Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Live training is where air combat personnel gain practice and experience with situations as close to real combat as possible. Computer-generated entities could expand the range and complexity of scenarios used in live training and could offer instructors a new means of manipulating the training environment. These new capabilities might help aircrew boost their proficiency beyond what is currently achieved in live training. On the other hand, computer-generated entities add artificiality to the live training environment, reducing its similarity to real combat. As part of a research program conducted to examine how the introduction of Live, Virtual, Constructive (LVC) training technology may change air combat training, we identified strategies to support learning and the acceleration of proficiency development. In this paper, we present these new possibilities for live training and discuss their implications for the fidelity of the training experience, related research, and research needs.

Cite

CITATION STYLE

APA

Neville, K. J., Thom McLean, A. L. M., Sherwood, S., Kaste, K., Walwanis, M., & Bolton, A. (2015). Live-virtual-constructive (LVC) training in air combat: Emergent training opportunities and fidelity ripple effects. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9183, pp. 82–90). Springer Verlag. https://doi.org/10.1007/978-3-319-20816-9_9

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free