Traditional teaching methods for teaching computer programming suffer from keeping students engaged and motivated to learn how to code. On the other hand, video games have a very high successful rate of keeping players motivated and engaged for hours without loss of focus to solve a set of tasks without feeling fatigued or frustrated. In this regard, in this research we analyse the effectiveness of gamified learning methods compared to traditional learning methods for teaching computer programming by conducting a study where students are taught computer programming using both teaching methods. The results from our user study are presented in this paper.
CITATION STYLE
Sacco, O. (2020). Analysing the effectiveness of online gamified learning methods as opposed to traditional learning methods for teaching computer programming. In Proceedings of the 14th IADIS International Conference Interfaces and Human Computer Interaction 2020, IHCI 2020 and Proceedings of the 13th IADIS International Conference Game and Entertainment Technologies 2020, GET 2020 - Part of the 14th Multi Conference on Computer Science and Information Systems, MCCSIS 2020 (pp. 161–168). IADIS. https://doi.org/10.33965/ihci_get2020_202010l020
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