In this paper we outline basic principles and competition rules used in a Computer soccer Simulation contest held in Eastern European countries (Robosoccer-RU League). The programming environment of this tournament ("Virtual Soccer" Software package) is described, as well as base algorithms that are implemented for powering team agents. A comparison is given between the reviewed approach and the one used in the RoboCup Simulation League, and directions for future convergence are drafted. © Springer-Verlag Berlin Heidelberg 2003.
CITATION STYLE
Okhotsimsky, D. E., Pavlovsky, V. E., Touganov, A. N., Plakhov, A. G., Pavlovsky, V. V., Stepanov, S. S., & Zaslavsky, A. Y. (2003). Robosoccer-RU open Simulation League: Principles and algorithms. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 2752, pp. 271–278). Springer Verlag. https://doi.org/10.1007/978-3-540-45135-8_21
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