GPU accelerated left/right hand-segmentation in first person vision

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Abstract

Wearable cameras allow users to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favourable location, they frequently capture the hands of the user, and may thus represent a promising user-machine interaction tool for different applications. Existent First Person Vision, methods understand the hands as a background/foreground segmentation problem that ignores two important issues: (i) Each pixel is sequentially classified creating a long processing queue, (ii) Hands are not a single “skin-like” moving element but a pair of interacting entities (left-right hand). This paper proposes a GPU-accelerated implementation of a left right-hand segmentation algorithm. The GPU implementation exploits the nature of the pixel-by-pixel classification strategy. The left-right identification is carried out by following a competitive likelihood test based the position and the angle of the segmented pixels.

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Betancourt, A., Marcenaro, L., Barakova, E., Rauterberg, M., & Regazzoni, C. (2016). GPU accelerated left/right hand-segmentation in first person vision. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9913 LNCS, pp. 504–517). Springer Verlag. https://doi.org/10.1007/978-3-319-46604-0_36

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