While games are reaching staggering levels of popularity, educators starts to apply game mechanics in education to motivate students’ learning interesting and effectiveness. Gamification provides a fairly relaxing learning environment and offers various rewards in the application. Therefore, gamification becomes a powerful method influencing and motivating students in education. Despite the proliferation of motivations studies under game rewards in gamification, little is known about optimum of rewarding strategies, such as how often we should award students and when we should provide rewards to the students in the gamification applications. This study is the first empirical research looking for timing and frequency of rewards for students in a gamification application.
CITATION STYLE
Zhao, F., & Guo, D. (2019). Rewards in Gamification. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11595 LNCS, pp. 453–462). Springer Verlag. https://doi.org/10.1007/978-3-030-22602-2_34
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