Estimating 3D object coordinates from markerless scenes

0Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

This paper presents a novel method for estimating the coordinates of a 3D object using the four vertices of a quadrangle and the camera motion parameters. Estimation of 3D object coordinates from 2D images of video is a studied problem in augmented reality. However, most solutions are dependent on fiducial markers in video or known coordinate systems which are required with superimposition of virtual object on frames. In this paper, we begin with the fact that the rectangular objects in 3D real world are projected the perspective quadrangle onto image planes. We can estimate 3D object coordinates from 4 vertices of quadrangular objects through transformation of image coordinates. The camera motion parameters between pairs of successive frames in a sequence are calculated using epipolar geometry. © Springer-Verlag Berlin Heidelberg 2005.

Cite

CITATION STYLE

APA

Kwon, K. W., Baik, S. W., & Lee, S. W. (2005). Estimating 3D object coordinates from markerless scenes. In Lecture Notes in Computer Science (Vol. 3516, pp. 850–853). Springer Verlag. https://doi.org/10.1007/11428862_122

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free